You read that right folks! Our entry made some pretty decent marks this event and needless to say, we're pretty dang happy about it. Aside from 2nd place overall, we took 2nd place for the Mood category as well. As a duo developing a creepy monstrosity filled hotel game, we're glad to know we're already on the right track. As for the remainder of the placements, we manged to hit in the top 50 in all of our categories except for theme which was 173rd. ¯\_(ツ)_/¯ Either way, it's been a pretty positive experience for us and we hope we will continue to see this kind of success in the near future. You can play Abandon Ship RIGHT FRIGGEN' NOW BABY by checking out the Games tab up above. It has a few of the bugs worked out of it that were present in our original submission. We do have a few additional plans for it and we will leave updates here and on twitter when that happens. Thanks to any of our fellow jammers who voted on our submission to get us where we are, and best of luck to all participants in the following events.
What Are We Up To?
First of all, episode 2 is gone. It's kaput, plant food, left to buy to buy milk and never came back. It hasn't been discussed what will happen yet but it's a bridge that we'll cross eventually. Outside of this one thing missing, we have been busy and some really fun things have come along.
This will partially be more up to Martin to catch readers up on as most of the progress made has been on the game's internals. That being said, we have had discussions on our overall plot, smaller quests, puzzles, characters etc. and we're making headway on our overall framework. Because of this, we don't have much in terms of visuals right now to share, but do intend to have something for a screenshot Saturday or something in the future. No matter what, progress is being made and we're still confident in what we have coming down the pipe.
Ludem Dare 39
This past weekend, the two of us participated in Ludem Dare. LD is a weekend long event with the end goal of creating a game that fits the theme of the event in 72 hours. We had some fun initial concepts for the theme "Running Out of Power". The initial pitch was a large demon creature rampaging through a city that feeds off of the chaos it creates to keep going. The second was a small ship in the remains of a large space battle and the player navigates a debris field while collecting salvaged materials to continue on.
After fleshing out the space idea more, we arrived to our final concept and what would eventually become our entry: An A.I. that will do what it must to ensure the ship reaches its' final destination. Abandon Ship. You can play a hotfixed version of the game here: https://futilrevenge.itch.io/abandon-ship-ld39
The sound design on this is something I'm really happy with. In the past, I've had issues with how they turn out. There's just a point where you have to say "That's good enough" and keep going. I was fortunate enough to come across a Reddit post that had a lot of great industrial effects. It took a lot of digging, but I eventually found the individual files I would want for each effect and from there it was just a matter of cutting, and stretching/ shortening. The actual process was relatively simple, but it yielded a neat aesthetic that resembled a handful of media pieces with similar effects.
Overall, it was a very good event for us. It gave us a chance to break off from FLOOR for just a minute, creatively, and do something a bit different. The response from other participants in the event has been very positive. Personally, I'm touched by all their kind words, there's no greater feeling than knowing someone enjoyed something you made.
Right now, we're just chugging away at each small task we have and going through the motions. A few more updates to Abandon Ship will come relatively soon. FLOOR will continue it's development and we'll have other random things happen and that's it. Even if it gets really quiet here, we're not dead. So check around every so often, Abandon Ship and chill, we'll be back around pretty soon.
Long time no see everyone. It's been a hot minute and we're still a minute or so away before we begin carpet bombing this blog with updates over the summer. That being said, we will be briefly peeking our heads in the door to say we're still here with a podcast episode in the next week or so. When I last updated the blog, Episode 2 was in shambles and everything that could have gone moderately wrong, did. After fulfilling a handful of obligations outside of Dark Machine, I went back to attempting to re-cut the episode but there were a number of things wrong. Some of our subject matter was now out of date by nearly a month, we've had more news about development that would have satisfied us come up in the last month and a mixture of other small things. Bottom line is, at this point, we're better off burying Episode 2 in the back yard rather than trying to Weekend at Bernie's it. So there you have it.
What IS coming up soon though, is Ludum Dare and we're hoping to be able to take part in the event this weekend and we may be able to talk a bit about this event and 48 hours in general considering our games library consists almost exclusively of products of those events. In either case, we will be uploading something within the coming week and we will upload as frequently as our schedule allows.
I plan to upload some of my own posts going into detail about FLOOR's sound design and music creation so far as a low budget developer just to keep stirring the pot and provide some fun background. I believe Martin planned on doing a few as well in the next few weeks but as I've said before, we have to prioritize everything outside of this venture for the time being so no solid dates yet but it absolutely will come at some point.
If you're reading this, we thank you from the bottom of our cold, black, hearts for continuing to have a measurable interest in our endeavors. We aren't stopping by any definition, but we do have to slow down when necessary. Thank you all for understanding and we will be back relatively soon with fun stuff.
"What the hell is happening in there?" is something someone has probably thought in the last few weeks as our stupid amount of silence has graced our social media and podcast series. Well it's only fair that I do that with this short...-ish...post so here we bloody go.
Where's Episode 2?
As I type this, episode 2 of our riveting series has actually been recorded for a little less than two weeks. The issues have arisen in editing and early on it was just a hiccup here or there with new ways to attempt to speed up the process and just when everything was actually on the verge of being totally ready to go, everything got messed up. Our voices were thrown out of sync, joke pieces of audio were off by up to ten minute increments, it was a mess. To a degree, it still is but the mess has been most of the way cleaned up. Our recording session was considerably longer as well, which will mean a longer episode for everyone to listen to as well.
As I said, it still needs some work but it has to put on hold for a few days to make way for a short film I've been editing together for the last couple months that is in its final days of assembly and needs my full attention until the deadline next week. So that's basically where episode 2 is. It is going to come late to the party, but we we're confident people will enjoy it nonetheless.
What's Up With FLOOR?
Martin has been slaving over a hot stove baking pies in an attempt to appease ancient deities that will give him the power to create everything he could possibly want for the game. Jokes aside, we've been discussing implementing systems that will make the co-operative aspects more engaging. An interesting issue that came up was how do you allow players to converse in a tense setting without breaking their immersion. We think we have some ways of getting that in but it will take a little bit of testing. We've also briefly looked at story bits we're hoping to set in stone so we can make some neat elements within the game based around those but we'll have more on that later. I have actually found some very cool plug-ins and after a bit of tweaking, managed to create some pads and atmospheric instruments similar to those that appear in the earlier Silent Hill titles, while I don't totally know what I'll use them for yet, it's very exciting to have a possible audio throwback or two at my disposal. Other than that, not a whole lot else has happened with the game. We've been busy in pretty much every way you can imagine.
With that, I'm gonna go because it's almost 2AM as I type this, but keep your eyes peeled for the next week when we drop more updates and episode 2 of our podcast. Take care for now.
It's been a full five months since the previous post on this site. Thankfully, the reasons for this are purely because of procrastination and other matters that we have to prioritize but mostly the former. Right now though, nothing is stopping us from pushing a couple of buttons to start a more active online role and I am very pleased to announce a few of these additions to our ever expanding list of links we have to add to sidebars and bios.
Soundcloud and Youtube
The first one of these is the start of our podcast series "BIG, DARK, and LOUD". Martin and I have attempted kicking off a podcast in the past but things like conflicting schedules, files corrupting and overall lack of interesting things to talk about stopped those instances very fast. Evidently, that is no longer the case and we are very happy to say that the first episode is available for streaming right now on Soundcloud which is available here. We are thinking of doing a Q&A segment in a future episode so feel free to send us almost anything on your mind.
The next announcement is the start of a YouTube channel which is, as I type this, currently not up. This channel is planned to be used as an additional upload space for podcast episodes and fun extras that we may feel like making. We actually have a number of things on the table that we thought would be fun to create and put on the channel. The primary reason the channel isn't already up is because I want to get visuals put together for podcast uploads, banners, icons and all that jazz.
What About FLOOR?
FLOOR is still in active development. It's coming along slowly but surely and we have had some amazing concepts come out of discussions. We're going to have new stuff to share hopefully soon and regularly. I will be making a post or two about the sound design and music of the game and Martin will have some cool visuals and game play bits to talk about.
That's going to be it for right now. Keep your eyes and ears open in this neck of the woods for the next couple of weeks. It's gears are turning, and eye is wide open.
Posting some early images from Floor development.
This is Martin, also known as Futil or Futilrevenge, from Dark Machine Games! Hopefully this blog will be used, if not, then whatever.